Imagine a world, inside and outside the confines of an electronic game, cyberspace, the limits of programming, database and bubble memory. There is so much taken for it that for the last several years artists and developers have merged itself to a very high level human ascent. The binary code has now been so much part of the world’s population that it is next to impossible to be someone old enough to look back to know when computers didn’t exist.
We have seen it all, space exploration, social media, architecture, music, art, sports, a virtual world all built with the help of computer aided design. In this world however, a massive emporium complete with a meta universe has all of the roads, cars, planes, trains, machines, robots, houses, buildings, people, satellites, horses, fields, prisons, dancing, ships, racetrack, and everything in between that keeps excellent tracks of them. The endless scale that that never colloids inventions to touch one another.
Even here at A. Bauer Repair Independent Porsche Repair, our goal uses every aspect of computers to test and verify the oldest cars to the newest. There are dynometer “dyno” machines that uses computers to read performance. We even use computers to give readouts of what the computers are reading and then those decisions are handled by the human element.
This mix of human and computer technology has hit a new level. Experiences and choices are past a forefront of what we have never seen before. Social media has brought us Reaction Grid, Second Life and a few other virtual worlds that are the play pens of science, techs, engineers, and sports minded alike. Invention and creation is only limited to whats on the mind, and replication of both touchable and the untouchable are as well. For example… created by the GMUND team, on Second Life, of crafty Porsche lovers, and sticklers for factory details released a fully drivable and optional savvy Porsche 356B with a variety of body options.
Second life brings us the opportunity to interact with a 3D environment. Here is my “savvy” self over viewing a stock, right out of a box Porsche 356B. According to the engineers at GMUND, the designs were taken off of issued Porsche blueprints. The 3D model of the cars has been altered enough to not be confused with the real thing, but having a the highest level of accuracy is 100% possible.
The avatar, standing to the right of car is a personification of myself in real-life. But I wanted to make a point that scaling will be correct as long as my avatar isn’t 10′ feet tall.
Standing outside the picture frame, you can see in the background a scaled Porsche 911, again, stock right out of the box. Everything from colors, interiors, wheels, sport packages, sunroof, body options and glass can be optioned to the avatars likings. It is completely possible to also have an engine option. The correctness for 3D virtual world is so great you could even open the trunk, hood, doors and even the glove box. The options through a HEADS UP DISPLAY (HUD) will allow the user to pick and choose how exactly want their car. What is even better, is that any Rennsport Reunion IV fan would see these cars and recognize them immediately, by simply its options and trim packages. I was even able to replicate my own 1969 911T Soft Window Targa option in color and trim package, so of course I drive my Soft window all over meta world whenever I can. What is absolutely true is I never have to change spark plugs, adjust clutch or replace brake pads. Of course, no insurance, license or fuel costs will need to be paid either. If the car is designed to seat 4, it seats 4. If designed to seat, it seats 2. What like about the seating feature is nobody in the back seat complains how small the space is back there.
The engineers really have made a few BMWs and in the constant process of improving computer script writing to make the cars do clever things like have the avatar head check behind while moving in reverse. All signals works and should your avatar needs to know what time is it so you can log off and join your family for dinner. They built a perfect looking Porsche 917 which like all the other cars they make offers a HUD that allows color changes.
The Porsche 944 is rather remarkable as well. The car comes out of the box completely stock as well. No need to buy one in three colors because using your HUD, you can choose from the many Porsche paints and factory setups. There the car comes out of the box in stock red.
Reminding yourself that virtual reality is really a bunch of computer information saved out on in memory with attached “inverse kinetic” nested links of part and subgroups your car with your control will run all speeds and neutral, for that all the important oil change. Just kidding.. you don’t oil or gas for that matter. All of that stuff is free on SL. A matter of fact.. for the price of a couple of tanks of 92 octane gas, you can pretty much build a world like this.. including a surround track and own all three cars. The license plates can be customized all you like.
Second Life is a huge meta world. There are thousands of sims all interconnecting one to another. A “sim”, if you don’t know is a word for Simulation, or basically several acres of square land of various interconnecting terrain. The sky for a sim is virtually forever, so technically you could forever into a void of cyberspace and never return. The inventors of the Second Life even helped this community of tying in roads to bridges around mountains, tunnels, bridges and waterways. There was even talk of a Gumball Rally between one side of Second Life to another and back. I’ve driven around some of it..and just to go a several dozen sims in one direction can take a good couple of hours.

In this image you can see part of a sim. Incidentally, buildings in Second Life are completely accessible to avatars just like real buildings. There is a huge architectural committee of people that work and remark on such structures. This sim has an intersection and a gas station. Here is where I have my Porsche 911 getting the windows washed.
These cars are made with vector files. They then created using something known as sculpted prim. A Sculpted Prim, or sculptie, is a prim whose shape is determined by an array of x, y, z coordinates stored as RGB values in an image file (a Sculpt Texture or Sculpt Map). Sculpted prims can be used to create more complex, organic shapes that were not before possible with the Second Life prim system. Each piece of a Porsche 911 to the right is one prim (and so is the plate). For technical details, see Sculpted Prims: Technical Explanation.
It is very interesting to see how an RGB value in an image file will make a Porsche panel. Computers in today’s world would use those very same files to replace shapes that we might see in the 996 and 997. In a real car the shape would be molded and a panel press would be created to stamp out metal shapes. In a virtual car, the prim (or virtual world single shape) would be tortured to be a shape. At that point it is all about using vector lines to align and link shapes to make a car. If you can image, there is only 37 some shapes to make the car. Hinges, doors, lights.. all of it.. in just those few shapes.
One might ask..why such a few number of shapes? The answer is all too easy… it’s the limitation of having a server move that many shapes across the sim.


Each shape then can be colored, textured, given attributes to glow, spin, hinge, do whatever it needs to act and look like a Porsche. Then, as part of the sculpted prim each are scripted to offer other interesting aspects of technology such as sounds, speed, rumble, and so many other pieces to make that car feel like a 911. To then allow even more variations in how the appearance of a car might be, the HUD, will show speed, gears, braking, turning, lights, horns, locks like mentioned before. It will only be a matter of time when real life cars will have these very same features, because they are here already. I terms for A. Bauer Repair, be sure to visit our pit area during racing seasons.
If you do not have an account, visit Secondlife.com and create a free one. I would suggest however if you would like to own one of these babies..be sure to get yourself some lindens and buy one for yourself. For those interested in seeing more about these great virtual machines, visit “The City of Concord, West TeleHUB at Concord West 128, 100, 45. Within the city you will find these amazing cars for sale.
So yes… Porsche is part of bubble memory and always have been.
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